Category: Gaming

  • An Obscure Video Game Adaption Of Neighbours (And An Obscure Bit Of Video Game Magazine History)

    An Obscure Video Game Adaption Of Neighbours (And An Obscure Bit Of Video Game Magazine History)

    There are not one, not two, but three entire games based around the Australian soap Neighbours. Also, only the first one is licensed!

    One of those unlicensed games was a freeware Amiga point-and-click game, which has recently got a bit of attention online for the sheer oddness of it existing. (You can see the full story here.) The other one has been mostly forgotten about, apart from a few playthroughs and things on Youtube. We’ll be looking at the latter in this post.


    A Nightmare On Robinson Street

    Release Year: 1990
    Format: Sinclair ZX Spectrum
    Developers / Distributors: Players Software / Your Sinclair

    Apparently retitled due to copyright worries, Nightmare On Ramsey Robinson Street is basically a quick asset flip done for the benefit of the popular computer magazine Your Sinclair. Players Software simply took one of their existing titles – “LA Drugs Bust” – and cut out loads of levels, redid the graphics, and considered the job a good’un. The whole thing was given away on a free tape which came with the February 1990 issue of Your Sinclair.

    This is a first-person 2D “gallery” shooter, modelled on arcade games of the time like Operation Wolf. Instead of killing, I dunno, “commies”, you must shoot very very slightly disguised renditions of the cast of Britain’s favourite Australian soap (yeah, up yours Home & Away!). In the context of the early 90s, this made some kind of cultural sense as not everyone was a fan of the show. The coders at Players Software were clearly among that group, as indeed was Victor Lewis-Smith (at a minute into the video below):

    When you boot the game up (which is designed to work with 48K models for maximum compatibility, backward compatibility fans), we get a loading screen which advertises someone’s Speccy fanzine (“Sinclair Fan”, which I can’t find on archive.org, but maybe you can?) and their upcoming game – Joe Blade 3.

    Joe Blade was a weirdly anonymous yet quite popular Spectrum action game, which was popular because it was a cheap title with decent graphics (by Speccy standards). In it you controlled a cartoony Jesse Ventura-a-like, and you ran around kicking people in the head to collect points, which came in the form of those blow-up numbers you get now for spelling out someone’s age on their birthday. You also had to defuse bombs that were in dustbins for some reason by matching icons that looked like they came from The Krypton Factor. And there were all these old blokes in macs who didn’t bother you, but you could kill anyway, who wandered around the levels seemingly trying to find sex workers. That is the end of my elaboration on Joe Blade 3.

    So when you start the game proper, you get the following scrolling message at the bottom:

    YOUR WORST NIGHTMARE OR YOUR ULTIMATE FANTASY – WELCOME TO “A NIGHTMARE ON ROBINSON STREET” – WRITTEN BY SIMON HOBBS FROM AN ORIGINAL IDEA BY SIMON DANIELS – CLEAN UP THE NEIGHBOURHOOD BY ELIMINATING THE VARIOUS PERSONALITIES – FLEET STREET REPORTERS AND STUDIO TECHNICIANS – THEN GO ON TO FACE THE TERRIBLE END OF LEVEL GUARDIAN

    This is then followed by a long sales pitch for their games (in which the prices are written out in a really weird way – “Nine-ninety-nine”, without even a pound sign?) and then they ask… you written any good games lately? You could contact them about your wares by calling a phone number which I would say was now a sex chat line if such things still existed, but I don’t think they do.

    And then you go into the game itself… and it’s a really crap, quickly knocked out version of Operation Wolf or whatever. Quelle surprise. The celebs you shoot are obviously meant to be poor old Kylie and Jason – the latter of which helpfully has a “J” on his shirt because they weren’t confident in the graphics alone – plus some random smiling nerd (?), cameramen walking down the street, and paparazzi popping up from behind background fences to take photos of, erm… endless clones of Kylie and Jason shooting people who then get murdered themselves? If you’d shown pictures like that to Kelvin McKenzie in the distant pre-AI-slop days of 1990, he’d have gone insane in much the same manner as the protagonist of a Lovecraft story.

    (Oh, and you lose points if you shoot Bouncer, which is the one thing about this scenario that makes sense.)

    Despite the lack of overall effort, it’s notable for simply existing – being distributed nationwide with a popular computer magazine as a weird sort of advert that happens to involve murdering multiple Jason Donovans in cold blood. Oddly, this silly throwaway game fits into a curious sub-sub-sub genre of UK gaming, mostly forgotten, and mostly having nothing to do with Charlene Mitchell or Scott Robinson. It slots in between another couple of free magazine games from Your Sinclair, and their rival Sinclair User.

    Like many 8-bit UK game magazines of the time, YS would frequently give away cover-mounted audio cassettes containing demos of upcoming games and “Exclusive” games, which tended to be shite you’d play for a few minutes and then go back to the demo of the better game on the other side.

    (Later on, the same magazines started re-publishing older, formerly full-price games and triggered a major crisis within 8-bit side of the British games industry… but that’s outside the scope of this article.)

    In their November 1988 issue, Sinclair User gave away a game on their free cover tape called Bear A Grudge. This was a quick and simplistic version of Space Harrier, a popular Sega arcade game that also served as the launch title for the Mega Drive. You piloted the “Kamikaze Bear” – an ideologically dubious teddy bear character who was the half-arsed and boringly realized mascot of Sinclair User – and blew away digitised versions of the cartoon caricatures of the magazine’s staff.

    Or at least, you tried to, but you could only shoot one bullet at a time, and pressing fire again would automatically “cancel” that bullet out and create a new one. And as pointed out by one reviewer on Spectrum Computing, this means that “when you’re autofiring it means you’re shooting entirely blanks!”. And everything else about the game, aside from the music, was awful as well.

    You’re the worst character ever, “Kam”.

    The most notable aspect of the game is the use of digitised versions of the cartoon drawings of the staff, which Sinclair User, er, used instead of photos. Interestingly, YS also did the whole cartoons-instead-of-photos thing for their staff as well. (I don’t know if YS or Sinclair User came up with it first, but it must be noted that late period Sinclair User crudely fashioned themselves on the younger upstart YS from around 1987 onwards). With all that in mind, enter one Damien Scattergood, a young programmer from Ireland.

    Damien was responsible for “YS Capers”, which was produced the best part of two years later. Whether it was a deliberate attempt on Damien’s part to better the woeful Sinclair User attempt isn’t clear. It’s another game following in the steps of Operation Wolk and its ilk, and is much the same as “Robinson Street”, only with actual effort put into it. And like that Space Harrier clone, Damien digitised YS’s own cartoon versions of their writers for sprites. He sent it into the magazine, and they decided it was good enough to put on the cover-mounted “Smash Tape”.

    The fact that in both games you’re killing the staff of your favourite computer magazine is, of course, a deeply odd one. (The same endlessly respawning / Kelvin McKenzie-maddening thing also happens here, as an unavoidable aspect of the gameplay.) To their credit, YS brought up the confusing unwholesomeness of the concept in the instructions:

    It seems (ahem) that we’ve all gone mad you see, and are out to kill you, our dear readers, by shooting out at you from the safety of your TV screens!! (Perish the thought.) Only you can stop us!

    (Above from the July 1990 issue of Your Sinclair)

    To conclude, I do miss the days when video / computer games could do stuff like this – or rather, had the impulse to do so. The days of getting modern versions of the same thing distributed via newsagents up and down the land may be over, but perhaps there’s some kind of modern equivalent on itch.io that isn’t focused around the usual big franchises (which appear to all be dying in any case). Maybe someone – maybe me? – could make an 8-bit adaption of Afternoon Plus With Mavis Nicholson, with the aid of modern tools. Until then, you may want to check the link below.

    Download A Nightmare On Robinson Street
    at Spectrum Computing!
    (Playable in pretty much any ZX Spectrum emulator)

  • A Look At 1980s British Video Game Adverts (On The Telly)

    A Look At 1980s British Video Game Adverts (On The Telly)

    In the 1980s computers were often referred to as “home computers”. Until then, the very idea of a such a thing would conjure up images of enormous and frightening rooms in “research centres”, filled with blinking lights, spinning tape reels and Joe 90 having his mind erased and then re-programmed with the thoughts of someone who was really good at yachting.

    And on top of that, computers were also called “electric brains”, which had a tendency to blow up if Patrick McGoohan asked them the question “Why?”. (For some reason they never printed out a slip of paper replying “Why not?”, like in a comedy text adventure.) Ultimately, prior to about 1980, the idea of something along those lines in someone’s house was the stuff of madness.

    But this was now the decade of The Microchip Revolution, and of R Tape Loading Errors and Kevin Toms’ cheerful bearded face. Now you could buy your very own computerised electrickery thinking boxes, and if you typed “Why?” into one it would sternly respond with something like “Nonsense in BASIC”. Checkmate, Number Six!

    Anyway, all that shite I just wrote is an intro to an article about ads for computer games on actual British TV, which I did because you have to have an intro.

    First off is K-Tel’s faintly odd attempt at muscling in on the lucrative Spectrum market, and the slightly less lucrative Vic 20 one as well. K-Tel, of course, had a number of fingers in all sorts of pies, usually to do with crap compilation LPs or “labour saving” gadgets that insulted your intelligence simply by existing. K-Tel weren’t adverse to new trends, and one particularly gravy-filled pie they decided to jab a hairy swollen digit into was one with the words “VIDEO GAMES” baked into it, using extra bits of pastry to… make out the letters… or, er, by carving that into the crust or something. (That metaphor sounded better in my head when I started writing it.)

    So, instead of K-Tel advertising 20 Golden Hits Of The Enoch Powell Stranglewank Band Playing The 40 Platinum Smashes Of Lennon & McCartney & Gilbert O’Sullivan, here they’ve got cassettes with actual games on them in actual shops. And game(s) plural is the important bit to note, as each tape has TWO games on one cassette, whereas other tapes would only have one! Hoorah! Which would be good if any of them were actually halfway decent, but this is more The Power House than Ultimate Play The Game.

    Indeed, even the shittest effort from the latter company would likely be more entertaining than the two being flogged here, with the second one appearing to be a not-as-good version of Chris Sievey’s minor classic “The Biz”. I’m not sure if this came first or The Biz did, but either way there’s nary a mention of Whistle Test or Probe Records to be seen. The whole two for one thing wouldn’t really catch on, even if you tried including an actual officially licensed game of The Evil Dead on the B-side.

    The advert itself is a cracker, though – I wish the absurd camp nonsense of it could go on for a few more minutes at least. Extras from a provincial theatre group staging of some sort of 50s jukebox musical are pissing off a Dracula with their wild hip gyrations, which are so gyratory they’re woken both him and Lady Dracula, even though these are their waking hours. (He probably wasn’t too happy with their Sinclair BASIC attempt at drawing him, either.)

    However, Lady Dracula is basically fine with the younger generation, ultimately clicking her fingers to the crazy wild cat rock’n’roll sound of The Big Bopper claiming “I got no money, honey!”, before dying in a massive plane crash. If only Don McLean could have had an Oric in 1959, it might have taken his mind off that whole “would you believe that bloody levy was dry?” business.

    Meanwhile, there’s a classic example of that kind of detached, faintly ironic voiceover used in ostensibly humorous ads back then on British television. If you needed to make some sort of wry comment juxtaposing the product being sold with whatever stuff was being shown on screen, then this is the kind of thing you did.

    So, this time round, the voice of someone who you’d imagine would be otherwise be taking a “side-eye glance” at Ronald Reagan saying “Well” a lot is trying to sell you some Spectrum games – or if wet, games for the Vic 20. And they’re all available at a billion shops you haven’t thought about in years, or are at least now teetering close to bankruptcy. “Twice the fun with two games on one”, as long as you’ve got the 8K RAM expansion.

    Onwards into the beyond. What do we see now? An ominous bleak landscape, John Hurt narrating, it’s the 80s… no, this isn’t how we’re all going to die from shagging; it’s only the bloody Intellivision!

    Hurt, modulating his voice from the more familiar “THERE IS NO KNOWN CURE” doom-tone into a “look how grand and mint and skill this amazing thing is” kind of manner, is extolling the virtues of Mattel’s ill-fated dalliance with early 80s video games.

    If you know your gaming history, you’re aware how this console was wiped out in / partially caused the North American Video Games Crash – which didn’t really concern anybody outside the US or Canada to a large extent. In the UK we all shrugged our collective shoulders, if we noticed it at all, and got a Spectrum or C64 or something instead. And if you were really unlucky, you got a Dragon 32.

    Still, at this point all that’s yet to happen, and Our Lord God John Hurt runs through the amazingness of the console best known these days for that strangled electronic voice saying something about being a “buhhhmerrrr”. (Well, you know what Texans are like.)

    The word Intellivision was meant to denote “intelligent television” – TV you interacted with, rather than everyone’s favourite badly-dressed transphobic educational organisation with a jingle composed of naught but total malevolence. In 1982 it was still remarkable to plug a box into your TV’s ariel socket and make a white rectangle hit a square, so something with actual colours and graphics and text and sounds other than “BIP!” (although they still weren’t a million miles away from that) blew everyone’s minds.

    Once the Temu Milky Bar Kid picks up that weird disc-and-keypad controller (note to imaginary editor: would “the Happy Shopper Milky Bar Kid” make more sense in this context? “The Fine Fare Milky Bar Kid”…?), the almighty power of the machine is revealed through, er, a magic cloud? Oh, no, it’s a future hover-city, my mistake. This advert may have been recorded on Betamax, which was technically superior to VHS and all, but it’s still a bit hard to make out at first.

    And then we get to see an actual game. I’m not going to make fun of the games themselves – within the context of the time, they really were genuinely enjoyable back then, and the best of them are still fun for a quick outing today. You’re not going to get Red Dead Redemption or anything, but they do have their worth.

    I must point out, though, that the description of the ad’s featured game Star Strike -“the ultimate space battle… destroy these aliens” – described 95% of all games at that point. The remaining 5% were either about gorillas kidnapping the girlfriends of Italians (shut it, Manning), or unsettling British whimsy about a man in a hat having to avoid toilets.

    Apparently, you must get an Intellivision because “no one else can take you there” – I assume “there” means playing excellent games and that, and not that time when you asked your dad to take you to London to maybe perhaps possibly buy a NEC PC Engine from an import electronics store in 1989, and him flat out saying “NO”.

    And it was true that no one other than Intellivision could take you “there”… well, apart from the Intellivision’s rival Colecovision, which had the best graphics of that console generation. (And was manufactured by a leather company…?) Even the increasingly creaky Atari 2600 could be relied upon for some decent thrills in 1982-ish, thanks to programmers going above and beyond to squeeze as much as they could out of that disco-era console.

    As with that K-Tel business above, one of the major delights of these sorts of adverts is seeing all the old stores where you could have bought this vision of the future. Here it’s pretty much bloody everywhere, including the famed Bentalls department store.

    Personal reminisce time! I visited the Kingston Upon Thames flagship store many times as a child, though I don’t recall seeing an Intellivision there myself. I think I was too distracted by the giant Playmobil figure they had standing by the toy department entrance. But now in the Hell Year 2025, the only thing like a console you can get in Bentall’s toy place are one of those Amiibo-like figurines that come shaped like Pikachu or Wonder Woman. I’ve nothing against “Wondy” or Pikachu (if I could have a baby, I would want it to be exactly like that adorable electric mouse), but y’know, it’s not the same. Come to think of it, they might have been actual Amiibos. But more unforgivingly, Bentalls has been “re-branded” as “Fenwick’s”. Gah. Personal reminisce time over!

    Still, Mattel would go back into video games once Nintendo had taught Corporate America that it’s not a good idea to run a gaming company like this twat did. After that, the following decades would see a steady flow of games licensed from Mattel for Nintendo, Sega, Sony, and Microsoft. They tended to focus mainly on Barbie, and also Barbie, with some Barbie thrown into the mix, and sometimes Shit Version Of Action Man… but mainly Barbie. Fair enough.

    And finally, a compilation of one of the most legendary crossovers produced by human hand. Forget anything to do with DC or Marvel or anything like that – behold Morecambe And Wise And Atari!

    After you’ve sat through the classically Youtubey thing of the uploader putting an intro at the start that’s a bit too long (first advert starts at 17 seconds in, accurate starting time fans), we get the head-spinning juxtaposition of The Stage newspaper and the concept of music hall with Missile Command and Pac-Man, rammed right next to each other.

    Eric Morecambe cackling while manhandling a joystick (steady now) while in his classic flat cap and mac get-up is worth the price of admission alone… which is, er, free. Or at least the price is sitting through at least two adverts, one of which may be some weird and creepy bit of disinfo from that there “manosphere” they have these days, annoying everyone by screaming at the sight of blue hair dye and going insane in prison.

    Other delights are Eric and Ernie having much the same arguments about playing a game as you did with your friends / cousins / siblings at any time between 1982 and 2000, and Eric doing a classic bit of business by not allowing Ernie to play Yar’s Revenge.

    But rather than me waffling on about it any longer, you’re better off just watching it yourself. The above video is approximately four minutes of pure joy, and has the power to end wars. Have you played Atari today? (Bites tongue to avoid mentioning emulation – oh no what a giveaway…)

  • Not Keeping Up With Auntie: The Very Brief Existence Of The “ITV Micro”

    Not Keeping Up With Auntie: The Very Brief Existence Of The “ITV Micro”

    Here’s a quick little thing – a while back I spotted something curious when going through old computer magazines on archive.org. I had to do some more research to work out the background to what I found – and what I had read about didn’t apparently last long!

    Popular Computing Weekly, 8-14 December 1983 (Issue 49, Vol 2):

    Personal Computing News, Dec 22 1983 – Jan 4 1984 (Issue 42):

    Computing Weekly (Dec 22 1983, same date as the previous publication):